Elliott Wheat

Academic Work Showcase

A small collection of my academic work.

Lead Programmer

Final Year Project

Recent advantages in technologies have allowed for the ability to track positional and event data from a sporting match to be used by sporting professionals as a learning tool. The technology and software used to view that data has not advanced however, making the analysis of sporting matches seem primitive in comparison with teaching tools being used in other professions/fields. This project will address the current issues with the playback of football match analysis, the lack of perspective, by reconstructing a match between Argentina and Brazil from 2010 inside of a game engine using data provided by Stats. The ability to view the game from any player’s perspective, with the use of a VR HMD, will add information that is currently unavailable with current football match analysis software.

A small sample of the application in progress.

Unreal Engine 4

Orbis is a game I developed as part of a team for a university assignment using C++ in Unreal Engine 4. We were tasked with creating an Alpha Build of a game idea and with the team being big fans of the LEGO game series and recently seeing the canceled Mega Bloks Halo game, we decided to create a game based around these areas.

 

Roles

Gameplay Programmer: Character, Shooting, Menus, HUD, Collectables, Interactables, Shield and Grenades.

 

Material: Shield, Grenade Trajectory, Particle Effects and Interactables.

Gameplay of Orbis.

Creative Skillset

During my placement year at fish in a bottle, I was asked to do an interview for Creative Skillset about my roles at the company and any tips for students looking to work in the games industry.

 

Video Description: 'Elliott Wheat is a Junior Developer at fish in a bottle. Elliott talks us through his role and what a Junior Dev can be expected to do. This gives us an insight into his responsibilities and daily routines.'

JavaScript

Spitfire Pilot

This is the menu screen of a JavaScript game I created for coursework in the Interactive Media and Games Development module. I created this with 2 fellow students, Jamie Hulse and William Langley.

 

We wanted to create a retro style, vertical shooter which would be easy to pick up but hard to master. Considering we only had 2 months to come up with design, implementation and testing.

 

Click on the image to play the game.

C++ & SFML

Here is a screen shot of a game I created in C++ using the SFML graphics library. Having never used a library before, it was a great experience facing the challenge of learning new technologies in a short period of time.

 

We were asked to create a 'Breakout' clone, choose our own art style, code the game and write a report on each stage of the game loop.

 

I was given extra marks for adding sprite sheet animation, the addition of power-ups and controller support.

Here are some screenshots of a game I created in C++ using SFML. This was created as part of a project involving me as the lead programmer.

 

This is Spitfire Pilot 2, the sequel to the game I made in the first year of university. Spitfire Pilot 2 represents everything we wanted to add in the first game but was unable to due to limitations with Javascript and our ability at the time.